![]() Whether your wiping out all enemy robots on a map, destroying specific targets, disabling a generator or relieving a train of its loot, you can expect to repeat the completion of such objectives over and over, and as you might expect, it becomes tedious pretty quickly indeed. ![]() Missions tend to be very straightforward, very short and also, sadly, very repetitive – along with the map design in each instance. There are four different areas into which a number of missions can be undertaken. ![]() Once into the game itself, events take an entirely straightforward and expected trajectory. What you get with Dust & Neon is some dialogue from the mad scientist that made you, horrendously uninspired quips from the protagonist mid-battle (including such gems as “love the smell of dead droids” and “eat it! Hehe”) and a prompt which only ever says “Go and choose a mission”. The scant traces of the story that make up the narrative for Dust & Neon are essentially that you are a cybernetic gunfighter that has been thrust into a post-apocalyptic Wild West setting that finds itself besieged by a hostile robot army. ![]() Dust & Neon PS5 Review A Fundamentally Solid But Uninspiring Wild West Roguelite Shooter ![]() By delivering an overly familiar, roguelite shooter to players that while fundamentally solid in the execution of the basics, is desperately lacking in scope or ambition, we have a title that simply won’t survive the inevitable comparisons with its genre stablemates. Dust & Neon is one such effort that, somewhat sadly, follows that blueprint to a fault. I don’t think there is anything particularly controversial in saying that top-down, roguelite shooters are hardly a new concept and have been somewhat done to death. ![]()
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